James Bryant

【转】c语言版贪吃蛇小游戏

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编译环境:windows 7 64位

编译工具:codeblocks 13.12

备注:未使用graphics.h

声明:个人原创,未经允许,禁止转载!!!

数据结构:双向链表

1.程序未使用graphis.h中的 函数,所以采用先清屏,再打印的方式显示图形,大约每秒刷新一次;

2.除蛇头元素外,其它元素的状态(行进方向)均重复前一元素;

3.蛇的图形元素为笑脸,可在源码中更改symbol参数选用不同元素。

游戏截图1 游戏截图2

复制代码

/********************************* *time: 2016.09.17 22:50 *version:1.0 *********************************/ #include  #include  #include  #include  #define UP 0 #define DOWN 1 #define LEFT 2 #define RIGHT 3 #define HIGH 35 #define WIDTH 80 //必须为偶数 int temp[HIGH][WIDTH];//像素数组,用于打印图形(蛇、食物、空格) int STATE = LEFT;//初始状态为向左走 int FOODPOS = 700; //WIDTH*HIGH/2+WIDTH/2-WIDTH*HIGH/4;//食物的初始位置 #define INIT_LEN 1 //初始蛇的长度 int init_pos[INIT_LEN] = {HIGH/2*WIDTH+WIDTH/2};//蛇的初始位置 int SCORE = 0;//得分 //蛇的结构体 struct Item{ int pos;//位置 int state;//状态:上下左右 struct Item *per, *next; }; struct Item *head, *tail, *iTemp; char symbol = 2;//元素符号 //获取元素的位置 int getPos(int pos, int state){ if(state == UP) pos -= WIDTH; else if(state == DOWN) pos += WIDTH; else if(state == LEFT) pos -= 2; else if(state == RIGHT) pos += 2; else { printf("\n状态state出错!"); exit(-1); } return pos; } //更新蛇的位置与状态 void change(){ while(1){ print(); iTemp = tail; while(iTemp != head){ iTemp->state = iTemp->per->state;//当前元素的状态等于其前驱的状态 iTemp->pos = getPos(iTemp->pos,iTemp->state);//更新位置信息 iTemp = iTemp->per; } head->state = STATE; head->pos = getPos(head->pos, head->state); } } //打印图形 void print(){ int h, w; for(h = 1; h < HIGH-1; h++)//初始化像素数组 for(w = 1; w < WIDTH-1; w++) temp[h][w] = 0; for(w = 0; w < WIDTH; w += 2){//置第0行和最后一行为2 temp[0][w] = 2; temp[HIGH-1][w] = 2; } for(h = 0; h < HIGH; h++){//置第0列和最后一列为2 temp[h][0] = 2; temp[h][WIDTH-1] = 2; } iTemp = head->next; while(iTemp){ h = iTemp->pos / WIDTH; w = iTemp->pos % WIDTH; temp[h][w] = 1; iTemp = iTemp->next; } h = head->pos / WIDTH; w = head->pos % WIDTH; int i; if(temp[h][w] == 2 || temp[h][w] == 1){//撞到墙或自己,游戏结束head->pos < 0 || head->pos > HIGH*WIDTH for(i = 0; i < (WIDTH-12)/2; i++) printf(" "); printf("游戏结束:%d分", SCORE); getchar(); exit(0); } else temp[h][w] = 1; temp[FOODPOS/WIDTH][FOODPOS%WIDTH] = 1; if(head->pos == FOODPOS){ //吃食物 struct Item *new = (struct Item*)malloc(sizeof(struct Item)); new->next = head; head->per = new; //head = new; new->per = NULL; new->pos = getPos(head->pos, head->state); new->state = head->state; head = new; SCORE += 10; //产生新食物 while(temp[FOODPOS/WIDTH][FOODPOS%WIDTH] == 1 || temp[FOODPOS/WIDTH][FOODPOS%WIDTH] == 2 || FOODPOS % 2 ==1){ FOODPOS = rand() % (HIGH * WIDTH); } temp[FOODPOS/WIDTH][FOODPOS%WIDTH] = 1; } //清屏并打印图形 system("cls"); for(h = 0; h < HIGH; h++) for(w = 0; w < WIDTH; w++){ if(temp[h][w] == 0) printf(" "); else if(temp[h][w] == 1) printf("%c", symbol); else if(temp[h][w] == 2) printf("*"); else{ printf("\t\t\t\t\t error!"); exit(-2); } } } //初始化结构体 void init(){ int i; head = (struct Item*)malloc(sizeof(struct Item)); head->per = NULL; iTemp = head; iTemp->pos = init_pos[0]; iTemp->state = LEFT; for(i = 1; i < INIT_LEN; i++){ iTemp->next = (struct Item*)malloc(sizeof(struct Item)); iTemp->next->per = iTemp; iTemp = iTemp->next; iTemp->pos = init_pos[i]; iTemp->state = LEFT; } iTemp->next = NULL; tail = iTemp; } DWORD WINAPI Thread1(LPVOID pM){ while(1){ change(); } return 0; } DWORD WINAPI Thread2(LPVOID pM){ char c; while(1){ c = _getch();//控制蛇的行进方向 if(c == 'a' && STATE != RIGHT) STATE = LEFT; else if(c == 'd' && STATE != LEFT) STATE = RIGHT; else if(c == 'w' && STATE != DOWN) STATE = UP; else if(c == 's' && STATE != UP) STATE = DOWN; else continue; } return 0; } int main(void) { system("mode con cols=80 lines=40");//设置窗口大小 system("color 8f");//设置窗口颜色 init(); HANDLE handle1 = CreateThread(NULL, 0, Thread1, NULL, 0, NULL);//线程1 HANDLE handle2 = CreateThread(NULL, 0, Thread2, NULL, 0, NULL);//线程2 WaitForSingleObject(handle1, INFINITE); WaitForSingleObject(handle2, INFINITE); return 0; }
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